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Roller coaster tycoon
Roller coaster tycoon












But even if the story was good, who would care? This is a lot of wasted effort to add context to creating rides. The story is little more than a young kid exchanging unfunny insults with a retired coaster builder as the latter sets the former on the path to theme park fame. One thing developer n-Space did add to the series is a story mode. Why not give the option to rotate in both directions? You can also lay down roads by drawing on the bottom screen with your stylus, but this only works about half of the time. You can turn the direction of the path 90 degrees, but only in one direction. I don’t see the connection.īuilding walkways for your guests is an awkward endeavor. To access banked turns for your track, you click on a dashed circle. The game displays all of your building options on the bottom screen, often with unclear icons. Of course, it’s possible that some of these features are in the game, but I just can’t find them because of the terrible, unintuitive interface. Because, you know, no amusement park ever has one of those (except for every one ever). This also means your paths and coasters can’t go under ground or through tunnels.Ī lot of ride types are missing, especially water-themed attractions, so you can’t build log flumes. That means no raising or lowering the ground, severely limiting your creativity when you design your park. Oh, and this one kills me: You can’t modify the terrain. Research and development for new rides and scenery? Gone. Want to click on a random visitor at your park and see what his favorite ride is? Too bad. Height markers, which you use to see how tall your tracks are (and are incredibly important, since you need to make sure you’re not building your coasters higher than the initial drops) are mysteriously absent. You can’t name your rides or adjust their color schemes. Some of the omissions are beyond baffling. It’s sad when the newest installment in a series has significantly fewer options and features than the original, which came out all the way back in 1999. You can also use the 3DS’s gyroscope controls to look around the rest of your park during the ride. After building a roller coaster, you can ride it from a first-person perspective.














Roller coaster tycoon